Our Work

Game & Animation
Development

Playable worlds, console ports, cinematic sequences and character art — from an Xbox port built on our own Godot and DirectX 12 layer to AWS-backed multiplayer backends, Unreal Engine 5 short films and 3D assets for games and animation.

Category 01

Games & Interactive

Casual and mid-core titles, campaign games and a console port — from a kiosk game that pays out vouchers in-store to 3D endless runners built for mobile.

07 projects

Twilight Foundry · Xbox · Godot

Xbox Port for Kooeh: A Timeless Delight

We helped Twilight Foundry port their game Kooeh: A Timeless Delight to Xbox. The game was originally developed using the Godot engine, and we created our own Xbox-compatible Godot port powered by DirectX 12 and Microsoft GDK. We also integrated Xbox social features to provide a seamless console experience.

The work covered both the engine layer and the console-side social integration, so the game carries its identity across to Xbox without feeling like an emulator wrapper.

  • Xbox
  • Godot
  • DirectX 12
  • Microsoft GDK
Kooeh: A Timeless Delight running as an Xbox port
A Godot game rebuilt for Xbox with DirectX 12 and the Microsoft GDK.

Watsons Malaysia · Kiosk game

Nanowhite Dark Spot Blaster

We helped Watsons Malaysia develop a kiosk game to promote their Nanowhite facial product. The game could be played at Watsons stores around the Klang Valley and Johor Bahru during the promotion period.

Players who reached a certain number of points could redeem RM5 and RM10 vouchers on the spot and use them for a purchase in the same store.

  • Kiosk game
  • Watsons
  • Points & vouchers
  • In-store campaign
Nanowhite Dark Spot Blaster kiosk game screen
An in-store kiosk game with a real voucher reward.

Reonyx Studios · 3D mobile casual

Treasure Breaker

Treasure Breaker is a 3D mobile casual game published by Reonyx Studios. It was inspired by the popular retro game Pong: players destroy every item in the level by bouncing a ball around the arena.

We were in charge of game programming, level design and the lighting setup that gives each stage its arcade feel.

  • 3D mobile
  • Pong-inspired
  • Level design
  • Lighting
Treasure Breaker gameplay screen
Bounce, break and clear every item in the level.

Naturel · Mobile 2D platformer

Naturel DHA Spread Campaign

We helped Naturel cooking oil develop a mobile 2D platformer game for their on-location marketing campaign. We developed the game from scratch and also produced some of the in-game graphics, except the character and cooking-oil bottles which were supplied by the client.

The result is a light, family-friendly game built to travel with the campaign and put the product in front of players without interrupting play.

  • 2D platformer
  • Mobile
  • Campaign game
  • In-game art
Naturel DHA mobile platformer campaign artwork
A 2D platformer built for Naturel's on-location campaign.

Big Bunker Studio · 2D mobile casual

Waa Cha!

Waa Cha! is a 2D mobile casual game published by Big Bunker Studio. Players swipe their finger left and right to kick away obstacles.

We were involved in the programming and technical aspects of the game, from the swipe response to the scoring loop that keeps a run going.

  • 2D mobile
  • Casual
  • Swipe controls
  • Programming
Waa Cha! gameplay artwork
Swipe left and right, clear the obstacles, keep the run alive.

Mediasoft Entertainment · 3D endless runner

Farm Run

We helped Mediasoft Entertainment develop a 3D endless runner game for mobile platforms. Our scope covered 3D models, user interface design, in-app purchase integration and gameplay programming.

The game was built to run at speed on phones, with a readable track, responsive controls and a shop loop that fits the endless-runner format.

  • 3D endless runner
  • Mobile
  • 3D models
  • In-app purchases
Farm Run 3D endless runner artwork
A 3D endless runner for mobile, built with Mediasoft Entertainment.

Mediasoft Entertainment · 3D farm simulator

Happy Farm Yard

We helped Mediasoft Entertainment develop a 3D farm simulator for mobile platforms. As with Farm Run, our scope covered 3D models, user interface design, in-app purchase integration and gameplay.

Happy Farm Yard gave us room to build a warmer, slower-paced world — animals, crops and buildings modelled and tuned for a touch screen.

  • 3D farm simulator
  • Mobile
  • UI design
  • In-app purchases
Happy Farm Yard artwork
A 3D farm simulator for mobile platforms.

Category 02

Game Backends

Serverless multiplayer infrastructure — backend APIs, accounts and cloud services built on AWS so a game world stays online while the studio focuses on the game.

02 projects

The Rift Foundation × Ammobox Studios · AWS backend

Backend Dev for ChronoForge

We collaborated with The Rift Foundation and Ammobox Studios to develop the backend infrastructure for their dungeon-based multiplayer game, ChronoForge. Players choose from 12 combat classes and journey through different eras, battling enemies ranging from dinosaurs to futuristic space raiders.

The game also features raids and open-world mini-games that let players upgrade community-governed airships — known as "trading companies" — to unlock advanced crafting capabilities. Our contribution centred on building the backend API and cloud infrastructure using AWS services such as AuroraDB, Lambda serverless functions, API Gateway, Amazon Cognito and other supporting technologies.

  • AWS
  • AuroraDB
  • Lambda
  • API Gateway
  • Amazon Cognito
ChronoForge gameplay scene
Twelve classes, raids and community airships — with the backend to match.

Meta Clash Inc × Ammobox Studios · AWS backend

Backend Dev for MetaClash

We collaborated with Meta Clash Inc and Ammobox Studios to develop the backend infrastructure for their multiplayer vehicular combat game, MetaClash. The game is a fast-paced 3D arena shooter where up to 10 players compete in teams of two using heavily armed combat vehicles.

Each vehicle carries rockets, machine guns and laser systems, creating intense team-based battles. Our contribution focused on designing and developing the backend API and cloud infrastructure using AWS technologies such as AuroraDB, Lambda serverless functions, API Gateway and Amazon Cognito.

  • AWS
  • AuroraDB
  • Lambda
  • API Gateway
  • Amazon Cognito
MetaClash vehicular combat scene
Ten players, two-person teams, heavily armed vehicles.

Category 03

Films & Animation

Short films and motion design made in-house and for clients — real-time production in Unreal Engine 5, 3D logo animation and 2D motion graphics.

03 projects

In-house short film · Unreal Engine 5

The Treasure Box

The Treasure Box is a short film made by us while exploring the possibility of using Unreal Engine 5 for film production. We used less than two weeks to produce it, drawing on Quixel Megascan, Mixamo and Sketchfab.

The final result was rendered in Unreal Engine 5 and edited in Adobe Premiere Pro.

  • Unreal Engine 5
  • Short film
  • Quixel Megascan
  • Premiere Pro
The Treasure Box short film still
A short film produced in under two weeks with Unreal Engine 5.

JCI Jalan Tanjung Kidurong · 3D logo animation

Logo Animation for Young Entrepreneur's Story

年轻精英的故事 (Young Entrepreneur's Story) is a video series initiated by JCI Jalan Tanjung Kidurong for promoting local entrepreneurs and their businesses. In this project we were in charge of creating the opening video with 3D logo animation.

We created the 3D logo from scratch and composed it with 2D elements in After Effects.

  • 3D logo animation
  • After Effects
  • Series opener
  • JCI
Young Entrepreneur's Story 3D logo animation frame
An opening title built around a 3D logo and 2D elements.

DiskSpace · 2D motion graphics

Motion Graphics for DiskSpace

Our team took on the task of producing a 2D motion graphics video for DiskSpace, a company specialising in web hosting solutions.

The project involved concept development, storyboarding and full animation execution, with Adobe Animate serving as our primary tool throughout the production pipeline.

  • 2D motion graphics
  • Storyboarding
  • Adobe Animate
  • Explainer
DiskSpace 2D motion graphics frame
Concept, storyboard and animation, produced in Adobe Animate.

Category 04

3D Asset Studio

A working library of characters, props and environments modelled for games and film — the asset work underneath the titles above.

02 showcases

Asset showcase · Characters, props, environments

3D Modeling for Games

Below are some of the 3D assets created by us for various different projects and clients. The set spans characters, props, foliage, vehicles and environment pieces, modelled and lit for real-time engines.

These are the building blocks we return to across game production — from stylised farm animals and island props to vehicles and modular environment kits.

  • 3D modelling
  • Characters
  • Props
  • Environments
Top-down 3D game environment
Characters, props and environments modelled for real-time use.

Asset showcase · Characters, props, environments

3D Modeling for Films & Animation

Below are some of the 3D assets created by us for various different projects and clients in film and animation. The library covers character turnarounds, props, sets and environment renders produced for those productions.

It is the same modelling and look-development discipline we bring to game assets, pointed at a different pipeline — higher detail, cinematic lighting and longer shots.

  • 3D modelling
  • Characters
  • Props
  • Environments
3D character render for film
Character and environment work prepared for film and animation pipelines.

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